2/9/25

Crown of the Kobold King- Random Encounters

 Random Encounters:


Random Encounter 1: 

Strange Tracks: You come across a swath of muddy ground through which a strange set of tracks passes. The tracks appear to be the slithering trail of an immense serpent but also feature deep claw prints, as if made by taloned feet, at odd intervals. 

DC 16 Nature: Confirms the tracks are made from a single creature that slithers like a snake and has two limbs that periodically dig into the ground.
DC 18 Arcana: Correctly identifies the tracks as belonging to a tatzlwyrm.
DC 20 Survival: Successfully track the trail to the tatzlwyrms lair. 

Can lead to...
B4: The Forest Elder:

"The dense trees and thick brush of the forest give way, parting seemingly in respect for the titanic darkwood tree that dominates this clearing. Its towering trunk reaches over a hundred feet toward the sky, its broad branches fanning over the surrounding glade while thick tangles of roots spread out at the tree's base."

See Book, page 29
AoN- Tatzlwyrm

Random Encounter 2: 

Dead Fey: You happen upon a dead tree streaked with blood to a height of 3 feet above the ground. First PC to step around the tree notices the bodies of three dead sprites that have been pinned to the tree trunk a foot off the ground by thin metal spikes. 

DC 15 Medicine: You notice that while the tree trunk has been smeared with blood, the otherwise bloodless nature of the dead sprites suggests that whatever killed them didn't use all of that blood on the tree- about half of the blood is missing. 
DC 16 Perception: You notice a number of a tiny reptilian foot prints around the tree.
DC 20 Society: You identify these as kobold prints. 
DC 20 Survival: You track these prints to Droskar's Crucible.

Random Encounter 3: 

Glowmold: You notice strange glowing mold covering the undersides of several large rocks deep in the forest.

DC 16 Survival: Harvest enough mold without destroying it to serve as a light source. Once harvested, the mold continues to glow with the brightness of a torch for 3 days.

Random Encounter 4:

Wyvern Sighting: Everyone attempt a perception check, whoever rolls highest happens to glance up while passing under a break in the canopy and spot a dark blue wyvern soaring through the sky above. It does not notice you.

Random Encounter 5:

Kobold Zombie:  See book, page 24

Through the darkness, a pair of glazed dead eyes glow from within with an unsettling yellow light. 

Google- Kolmokmurk- demiplane

Random Encounter 6: 

Grung's Trap: B3: Bait See book, page 29

DC 15 Perception: You hear an animal's whimpering a short distance away through the undergrowth. 

20 feet away from the fox, 10 feet off the ground, Grung waits in a hidden tree stand, stealth initiative +8 and fires an arrow at the closest PC.

AoN- Elite Hobgoblin Soldier

Random Encounter 7:

Hunters: See book, page 25

3 hunters: Thorne, Draven, Mira. Drunk and loudly discussing being lost, blaming eachother for not being able to catch anything, smart wolf

Random Encounter 8: 

Bloodseekers: See book, page 25
AoN -Bloodseeker (3)

Random Encounter 9: 

Giant Moorsnake: See book, page 25

AoN -Elite python 

Random Encounter 10: 

Wolves: See book, page 25

AoN- Wolf (2)

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